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Learning Games Library

Board games adapted to be played in large groups (25 or more) allowing the revision or putting into practice of concepts linked to science and technology at secondary level.

Welcome to...Science

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Individual against all

4 universes (Material, Living, Earth and space and technological)

Return and trace

3/3

45min

sec.1 and 2

One sheet per student

A PowerPoint presentation including card shuffles

Get your rocket off the ground before everyone else by optimizing the placement of numbers associated with reminders of concepts seen in class. Each student chooses their strategy with the only constraint of respecting the chronological order during placement.

Concepts

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Semi-cooperative

4 universes (Material, Living, Earth and space and technological)

Limited communication

1/3

15 to 45min

sec.1 and 2

One sheet per student

A PowerPoint presentation including clickable pictograms

In teams of 2 students, try to get the whole class to guess scientific concepts using only general pictograms.

Cartographer

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Individual against all

Landforms (vocabulary)

Return and trace

2/3

60min

sec.1

One sheet per student

A PowerPoint presentation including card shuffles

Draw discovered territories using polyominoes placed judiciously on your map to accomplish different objectives. Interactions between players when monsters appear.

Solar protosystem

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Individual against all

The solar system

Point-to-point movements

2/3

60min

sec.1 and 2

One sheet per student

A die

(optional PowerPoint presentation suggested)

Each student simultaneously moves one of their 4 protoplanets of their choice in turn until they form one or more planets of the solar system.

The chemists

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Cooperative (in small teams of 3 or 4). Competing teams.

Atoms and molecules

Taking tricks

2/3

20min

sec.1 and 2

One deck of cards per team

A help sheet of possible molecules

Cooperate in such a way as to distribute the atoms necessary for each person to form the greatest number of molecules. 

Molecule

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Individual in small teams of 3 or 4 players

Molecules and states of matter

Creating a hexagonal base pattern

2/3

40min

sec.1 and 2

A bag filled with 5 types of atom

Set of hexagonal patterned tiles

(materials available on GameCrafter.com)

In turn, each student draws an atom and a state of matter tile in order to agglomerate as many “paid” molecules as possible in their personal “puzzle”.

Colorful city

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In a team of 2 against all

Technical drawing

Real-time pattern construction

1/3

5 to 45min

sec.1 and 2

A pack of 11 colored blocks (to prepare)

2 projectors and 2 simultaneous challenges PPT presentation files

In teams of 2, try to complete your block construction as quickly as possible so as to respect the front view and the rear view. The front view is visible to one of the two players while the back view is visible to the other.

Solutions

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Team cooperative of 2 to 8 players

Climatic changes

Discussions and card management

3/3

60 to 90min

sec.1 to 5

A copy of the team game

(available on GameCrafter.com)

Try to slow down climate change by properly prioritizing existing solutions. Will you be able to deal with unforeseen events?

MaterialMaterial

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Competitive in groups of 1 to 6

Chemical formulas and atomic model

Acknowledgement

1/3

15 to 20min

sec.1 and 2

A pack of 60 cards available onGameCrafter.com

We have fun finding the common molecules between 2 cards as quickly as possible. Between 2 cards, there will always be one molecule in common and only one.

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